Fluxus Friday

I’m trying to allocate a chunk of time in the week to work on free software, rather than squeezing it into evenings and weekends as I used to have to do. Yesterday I got fluxus working in a hopefully easier way for packaging, and started working on tiled rendering support (so we can make gargantuan sized renders limited only by memory). This isn’t quite working yet, but resulted in a nice accidental art gallery:

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