We’ve come up with a way of making plants out of modular components, where the branching structure is partly controlled by the textures. This means we have more artistic control over the plants than is possible with pure L Systems, although the topology can be generated in the same way. There is more info on this idea on the libarynth, and here’s a load of randomly built plants from a set of test components – I’m calling these lollypop trees:
you might find this useful: http://blog.metaphorical.net/page-blossfeldt-fractals
the pictures are made of modular components also. the method is explained in the video.
Thanks Gabor – I saw that some time ago, but I’d forgotten about it. It gives a good indication of whats possible with more complicated textures.