Fluxus monster

A friend of mine has kindly started contributing some models to liven up the collection you get with fluxus, and also so I can test things like model/skeleton rig and animation import from various 3D packages. This is a character (who I think originated in Spore somehow, with some cleaning up) with a base colour and normal map rendered by fluxus with a glsl bumpy blinn shader. I think he’s a pigdonkeyduck:

One thought on “Fluxus monster”

  1. great news! i remember having problems importing objects from 3ds max. i had to reopen them in blender and export them using special settings to make them look right in fluxus.

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