I’ve been working on the look a lot more, there is now a proper delineation between sky and ground, and the ground consists of stones which the worms crawl around behind.
I’ve also had a play with some more abstract root designs:
There are also some camera controls now: w, a, s & d keys to move around, z and x to zoom in and out. There is a bit of a pause when it’s loading – as it’s doing lots of per-pixel operations on the pluggable plants at startup (which will be cached to disk for a proper release).