Plant -> Game interface

I’ve reconstructed some of the plant sensing hardware we developed during the summer and adapted the plant eyes game to use the sensors to reflect changes in the real plant’s environment. Currently, light levels change the perception of time to the game plants. When it gets dark the plant slows down, so the world around it speeds up. This is shown by altering the speed of the non-plant life, the insects – for instance butterfly wing flaps slow down as the plant receives more light. Moisture levels affect the health of the plants in the game, changing their colour from healthy green to ill to a dried up yellow/brown. Here’s a before and after shot of watering a test pilot plant:

Code and schematics to follow.

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