Wonky Betablocker DS movie

More work on Betablocker DS. Note playback cues work (after spending some time scratching my head over the affine transformations on the nds). I find these essential for visual feedback when livecoding. I also appear to be maxing out the graphics chip, which fails pleasingly gracefully – stopping rendering rather than framing out – some parts of sprites disappear in hectic areas of the screen keeping the framerate constant (wish OpenGL would do that).

A lot of the code needs cleaning up (quite a bit of lazy floating point stuff to be removed) but it’s starting to feel a bit on the finished side. Just need to learn how to play it now: code & rom.

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