Localised sound, from a distance (part 3)

Work has been continuing on “The swamp that was… a bike opera” with Kaffe Matthews and TimeLab Ghent. We now have a running system that’s playing sounds on the bikes, although we’re experiencing some harsh restrictions due to the combination of lowish BeagleBoard memory and slow SD card reading times. I’m considering a kind of distance related caching strategy for the samples – perhaps prioritising loading samples you are cycling towards.

Thanks to Kaffe for the pics.

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