I’ve added (type->poly) to fluxus, which means you can do everything with your typefaces that you can do with polygons, such as add texture and deform them. Here’s an example with wingdings…
A better font drawing primitive for fluxus. The text primitive has been in fluxus for ages, but uses textures – it’s about time fluxus had a geometric type primitive like this. It might prove an interesting way of quickly generating geometry when livecoding.