FearNot! and FAtiMA

Some of the research partners working on Lirec have a history of working together on an quite unique educational game called FearNot! which attempts to teach children strategies to deal with bullying by allowing them to play with the interactions which happen in social groups, in a safe context.

I’ve been having a play with one of the parts planned on being used on Lirec, the social/emotional AI system, which is called FAtiMA (the Fearnot Affective Mind Architecture). All the code is available on sourceforge, unfortunately the game requires Windows to run.

Artificial companions in games

Noting an absence in the Lirec research about games (maybe I’ve missed it – there is a lot to read) I’ve started collecting together games which attempt to nurture a bond between the player and another character. My first thought was Ico, but I also remembered the Chau in Sonic Adventure, which migrate from the DreamCast to the VMUs and back again – covering one of Lirec’s core themes.

Java newbie

Java’s quite good (I’ve never looked at it before). All the things I like about C++ with a class system like PLT Scheme. It won’t stop me Scheming, but it might mean I write less C++ in future. I’ve been playing with this game engine quite a bit too.

I’ll get back to posting more pictures and less words soon, I can’t have this turning into a proper blog…

A history of robotic art

In order to get more context for potential artistic directions for the lirec project, I’ve started compiling a timeline of robots in art – I haven’t even got as far as electricity yet…


The Digesting Duck of Vaucanson

Voltaire wrote that “without […] the duck of Vaucanson, you have nothing to remind you of the glory of France.” (“Sans…le canard de Vaucanson vous n’auriez rien qui fit ressouvenir de la gloire de la France.”) This is often misquoted as “Without the shitting duck, we would have nothing to remind us of the glory of France.”