ASCII tetris


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Retro games, and ASCII for extra points! A quick script hacked together in pure PLT scheme to use for the game prototype, no actual interaction yet. It’s surprising how small the code is, I was expecting it to be harder to do. I think I’ll need to do more checking when you can drive the blocks, i.e. prevent moving left and right or rotating if there is a collision.

More ASCII output, and the code is here.


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