Visual programming languages can also be drawn. From the slub workshop at VIVO Mexico City, photo credit to AFADireccionCreativa.
Tag: drawing
Drawing plant spirits in Brussels
Some pictures from the Germination X plant spirit drawing workshop, part of FoAM‘s contribution to Open House Brussels, a public invitation for people to visit the artistic groups and labs in the city.
The plant spirit drawing system has improved a bit from last year’s workshop at Pixelache Helsinki, being able to upload to the public server. It was great to see these spirits in the latest version (some of them are still frolicking in the game at the moment).
Next week: Plant spirit drawing & social network livecoding
The next few days are going to be hectic – a train powered scramble between cities for various activities.
Firstly I’m taking part in FoAM’s Open House event on Saturday in Brussels:
Enter a rarity cabinet of people and experiments: a lively display of human-plant hybrids, tasty table conversations, crisis-proof clothing and other curios in their natural habitat – the FoAM lab. Expect to experience a colourful collection of sketches and prototypes in various stages of completion, providing an insight into the collaborative and creative processes developed at FoAM.
My part is going to involve various experiments with Germination X, some playtesting and getting more feedback so I can evaluate the mandrake avatar changes. I’ve also rebuilt the code for “draw your own plant spirit” – this time we can directly upload people’s drawings to the public server for testing their spirit designs in the game.
The second event I’m taking part in is Baltan Laboratories The Tool Series #5: FaceSponge Workshop with Aymeric Mansoux in Eindhoven on Wednesday 23rd. We’ll be examining and exploring our real data on social networks, looking behind the interfaces and protocols we are supposed to see, with a top secret collaborative social network livecoding interface which has emerged from the Naked on Pluto project.